King's RepositoryのロゴKing's Repository

Chess Variants/Chess on a really big board

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16 a16 black rook b16 black knight c16 black unicorn d16 black upside-down bishop e16 black bishop f16 N d g16 black princess h16 black queen i16 black king j16 black empress k16 black fool l16 black bishop m16 black upside-down bishop n16 black unicorn o16 black knight p16 black rook 16
15 a15 black pawn b15 black pawn c15 black pawn d15 black pawn e15 black pawn f15 black pawn g15 black pawn h15 black pawn i15 black pawn j15 black pawn k15 black pawn l15 black pawn m15 black pawn n15 black pawn o15 black pawn p15 black pawn 15
14 a14 b14 c14 d14 e14 f14 g14 h14 i14 j14 k14 l14 m14 n14 o14 p14 14
13 a13 b13 c13 d13 e13 f13 g13 h13 i13 j13 k13 l13 m13 n13 o13 p13 13
12 a12 b12 c12 d12 e12 f12 g12 h12 i12 j12 k12 l12 m12 n12 o12 p12 12
11 a11 b11 c11 d11 e11 f11 g11 h11 i11 j11 k11 l11 m11 n11 o11 p11 11
10 a10 b10 c10 d10 e10 f10 g10 h10 i10 j10 k10 l10 m10 n10 o10 p10 10
9 a9 b9 c9 d9 e9 f9 g9 h9 i9 j9 k9 l9 m9 n9 o9 p9 9
8 a8 b8 c8 d8 e8 f8 g8 h8 i8 j8 k8 l8 m8 n8 o8 p8 8
7 a7 b7 c7 d7 e7 f7 g7 h7 i7 j7 k7 l7 m7 n7 o7 p7 7
6 a6 b6 c6 d6 e6 f6 g6 h6 i6 j6 k6 l6 m6 n6 o6 p6 6
5 a5 b5 c5 d5 e5 f5 g5 h5 i5 j5 k5 l5 m5 n5 o5 p5 5
4 a4 b4 c4 d4 e4 f4 g4 h4 i4 j4 k4 l4 m4 n4 o4 p4 4
3 a3 b3 c3 d3 e3 f3 g3 h3 i3 j3 k3 l3 m3 n3 o3 p3 3
2 a2 white pawn b2 white pawn c2 white pawn d2 white pawn e2 white pawn f2 white pawn g2 white pawn h2 white pawn i2 white pawn j2 white pawn k2 white pawn l2 white pawn m2 white pawn n2 white pawn o2 white pawn p2 white pawn 2
1 a1 white rook b1 white knight c1 white unicorn d1 white upside-down bishop e1 white bishop f1 N l g1 white princess h1 white queen i1 white king j1 white empress k1 white fool l1 white bishop m1 white upside-down bishop n1 white unicorn o1 white knight p1 white rook 1
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Initial set up of chess on a really big board

Introduction

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Chess on a really big board, also known as four-board chess, is a very large variant played on a 16 by 16 board.

History

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Chess on a really big board was invented by notable chess variant designer Ralph Betza sometime in 1996 and was derived from one of his ideas for a three-dimensional variant. Betza noted that an 8 by 8 by 8 3D variant would have a board of 512 squares, more than any large variant then invented, and such a board would be difficult and unwieldy to put together. On the other hand, a 2D 16 by 16 board has only 256 squares, half the number of the 8 by 8 by 8 board, and can easily be put together by combining four standard chess boards.


Rules

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Chess on a really big board is played on a 16 by 16 board with 32 pieces per player. The six standard chess piece are used, as well as six new fairy pieces. The new pieces move as follows:

  • The FD () may either step one square diagonally or jump two squares horizontally or vertically.
  • The WFA () may either step one square in any direction or jump two squares diagonally.
  • The superknight () may jump in an "L" shape like a knight, but with more range. It may make a two-then-one jump like a knight, a three-by-one jump or a three-by-two jump.
  • The archbishop () combines the powers of the bishop and the knight. It may slide diagonally like a bishop or jump in an "L" shape like a knight, but not both in one move.
  • The chancellor () combines the powers of the rook and the knight. It may slide horizontally or vertically like a rook or jump in an "L" shape like a knight, but not both in one move.
  • The rose () may make consecutive knight jumps along an octagonal path. It begins its move by jumping like a knight - after it lands it may either stop or turn one knight direction clockwise or counterclockwise and make another jump. After it lands for the second it may either stop or turn again in the same direction and make another jump. As the rose keeps doing this it traces an octagonal path, as shown below:
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16 a16 b16 c16 d16 e16 f16 g16 h16 i16 j16 k16 l16 m16 n16 o16 p16 16
15 a15 b15 c15 d15 e15 f15 g15 h15 i15 j15 k15 l15 m15 n15 o15 p15 15
14 a14 b14 c14 d14 e14 f14 g14 h14 i14 four j14 k14 l14 m14 n14 o14 p14 14
13 a13 b13 c13 d13 e13 f13 g13 three h13 i13 j13 k13 three l13 m13 n13 o13 p13 13
12 a12 b12 c12 d12 e12 four f12 g12 h12 i12 two j12 k12 l12 m12 four n12 o12 p12 12
11 a11 b11 c11 d11 e11 f11 two g11 h11 i11 j11 k11 l11 two m11 n11 o11 p11 11
10 a10 b10 c10 d10 three e10 f10 g10 h10 one i10 j10 one k10 l10 m10 n10 three o10 p10 10
9 a9 b9 c9 d9 e9 f9 g9 one h9 i9 j9 k9 one l9 m9 n9 o9 p9 9
8 a8 b8 c8 four d8 e8 two f8 g8 h8 i8 white upside-down knight j8 k8 l8 m8 two n8 o8 four p8 8
7 a7 b7 c7 d7 e7 f7 g7 one h7 i7 j7 k7 one l7 m7 n7 o7 p7 7
6 a6 b6 c6 d6 three e6 f6 g6 h6 one i6 j6 one k6 l6 m6 n6 three o6 p6 6
5 a5 b5 c5 d5 e5 f5 two g5 h5 i5 j5 k5 l5 two m5 n5 o5 p5 5
4 a4 b4 c4 d4 e4 four f4 g4 h4 i4 two j4 k4 l4 m4 four n4 o4 p4 4
3 a3 b3 c3 d3 e3 f3 g3 three h3 i3 j3 k3 three l3 m3 n3 o3 p3 3
2 a2 b2 c2 d2 e2 f2 g2 h2 i2 four j2 k2 l2 m2 n2 o2 p2 2
1 a1 b1 c1 d1 e1 f1 g1 h1 i1 j1 k1 l1 m1 n1 o1 p1 1
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Demonstration of the rose's movement. The rose begins its move by jumping from its initial square to one of the squares marked with a 1. After that it may turn either clockwise or counterclockwise and travel to a square marked with a 2. Then it travels to a square with a 3, then a 4, then 3 again, then 2 again and then 1 again. If the player wants to they may move the rose along the entire path so that it lands back on its initial square - this effectively allows a player with an unblocked rose to pass a turn if necessary.

Some notes:

  • The rose may not change direction mid-move - once the player has chosen for the rose to travel clockwise or counterclockwise, that is the direction the rose must travel for the entire move.
  • The rose may jump over any pieces in the way like the knight, but all of the squares in the path must be free of friendly pieces.
  • If one of the squares on the path is blocked by an enemy piece the rose may capture it, but that is the square the rose must stop on.

The pawns may move between one and six squares with their initial move, but after that they may only step one square at a time. An en passant capture may be done if an enemy pawn could move diagonally onto any square the pawn crossed over.

A pawn is allowed to promote to any of the new fairy pieces alongside the usual promotion options.

When castling kingside, the king moves from the i-file to the n-file, and when castling queenside the king moves from the i-file to the c-file. After the king moves the rook moves to the other side of the king.

The fifty-move rule has been extended to a 100-move rule - a player must allow 100 moves to elapse without a pawn move or capture before they may claim a draw.

Sub-variants

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This chess variant does not have any notable sub-variants.