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Halloween Gambit

Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. Nc3/3...Nf6/4. Nxe5

Hallowe'en gambit
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Position in Forsyth-Edwards Notation (FEN)
Moves: 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. Nxe5
ECO code: C47
Parent: Four knights game

4. Nxe5?! · Hallowe'en gambit

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White eliminates Black's central pawn, but gives up their knight to do so. The Hallowe'en gambit is an offbeat line where White sacrifices their knight so they can expand in the centre with tempo. The gambit is considered to be unsound and is uncommon in tournament chess, but it is tricky and aggressive and affords White lots of practical chances.

4...Nxe5, accepting the gambit, is almost always played and is the most critical line. Generally, Black can choose to either hold on to as much material as possible or return the material for a more straightforward game. After White plays 5. d4 with tempo, Black has the choice of where to retreat their knight: 5...Ng6 or 5...Nc6.

Declining the gambit is unusual. Black's choices are

History

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4. Nxe5, also known as the Leipzig gambit, was described in the 1880s by Oskar Cordel as a favourite of the Leipzig chess club. Cordel said they knew it as the Müller-Schulze gambit, apparently not after any specific players but meaning an "everyman" opening (i.e. the Tom, Dick and Harry gambit).[1]

The gambit received the name "the Hallowe'en attack" from Steffan Jakob, who revitalised it in the 1990s when he programmed a chess bot to develop an opening book around the line. Jakob likened the effect of the surprising gambit to the fright one experiences on seeing a Hallowe'en mask.[2] Jakob had discovered the opening from the German-language magazine Randspringer; its author, Rainer Schlenker, had also described it in supernatural terms, saying the opening was "to wake up ghosts in the sleepy Four Knight's Game."[1]

Theory table

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For explanation of theory tables, see theory table and for notation, see algebraic notation.
1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. Nxe5

4 5 6 7 8 9 10 11
...
Nxe5
d4
Nc6
d5
Bb4
dxc6
Nxe4
Qd4
Qe7
Be3
Nxc3
Qxg7
Nd5+
c3
Rf8
=/=+
...
..
...
Ng6
e5
Ng8
Bc4
d5
Bxd5
c6
Bb3
Bb4
O-O
Bxc3
bxc3
N8e7
=+
...
Nxe4?!
Qh5
Qf6
Qxf7+
Qxf7
Nxf7
Kxf7
Bc4+
Ke7
Nxe4
Nd4
Bd3
+=
...
...
...
...
...
...
...
Nxf2
Nxh8
Nxh1
Nb5
Nb4
Nxc7+
Kd8
Nxa8
Nxc2+
+=

When contributing to this Wikibook, please follow the Conventions for organization.

References

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  1. a b Krabbe, Tim (2000). "A BREEZE IN THE SLEEPY 4-KNIGHT'S GAME". Retrieved 2025-08-04.
  2. Jakob, Steffen (1996). "The Halloween-Attack in the Four Knights Game".

See also

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v · t · e
Chess Opening Theory
1. e4
2. Nf3
With 2...Nc6:
Four knights: ( )
Italian game: ( )
Spanish game: ( )

With other 2nd moves:
2. Other
1... other
1. d4
Flank
Unorthodox