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Italian Game

Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. Bc4

Italian game
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Position in Forsyth-Edwards Notation (FEN)
Moves: 1. e4 e5 2. Nf3 Nc6 3. Bc4
ECO code: C50–C59
Parent: King's Knight Opening
Responses:

3. Bc4 · Italian game

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White develops the bishop to a good square where it controls a valuable diagonal. From c4 the Bishop controls d5 and pressures Black's f7-pawn, the most vulnerable pawn in Blacks position. Having developed both their kingside minor pieces quickly, White is ready to castle. White's plans include a swift attack on f7 and building a big centre with c3 and d4.

There is no immediate threat to Black's position so they have some flexibility in how to respond. It would be good to develop a piece, and there are several options, the top two being 3...Nf6, the Two Knights, or 3...Bc5, the Giuoco Piano.[1]

Attack e4

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3...Nf6 is the Two Knights defence. This develops a piece and puts pressure on e4.

If White should try to defend it with 4. Nc3, this allows the centre fork trick 4...Nxe4 5. Nxe4 d5 6. Bd3 dxe4 7. Bxe4. Therefore White more usually defends it with 4. d3, which can transpose into the Giuoco Pianissimo (see below), or with 4. Ng5, a sharp move that also attacks f7 and can lead to an aggressive knight sacrifice known as the Fried liver. The Two Knights defence has the reputation for bringing about a tactical and sharp game.

Control g5

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The most common move (about 53% of games) is 3...Bc5. By developing the kingside bishop before the kingside knight, Black's queen keeps control of the g5 square, then after 4...Nf6, Black is ready to castle 5...O-O.

By developing the kingside in this order, Black avoids the sharper Ng5 lines that follow the Two Knights defence: g5 is controlled by the queen until Black is ready to castle and defend f7 with the rook. Hence this continuation is called the Giuoco piano (Italian: Quiet game): it avoids the sharp Ng5 continuations in favour of a steadier, more positional game.

Although 3...Nf6 4. Ng5 is not winning by force, avoiding the complications with 3...Bc5 is a bit more common.[1]

After 3...Bc5, White usual plans are to continue with c3 and d4 to build a strong centre, or c3 and d3, the Giuoco pianissimo (Italian: Very quiet game). Despite the "quiet game" soubriquet, Black may face some aggressive sidelines, including 4. b4, the Evans gambit.

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Position after 3...h6 4. d4 exd4 5. Nxd4 Nxd4 6. Qxd4 d6±.

3...h6, called the Anti-Fried Liver, is an amateur attempt to avoid the Ng5 lines. The idea is to allow Black to play 4...Nf6 without giving up control of g5. Though this is a straightforward idea, its drawbacks are that it does not control the centre or develop a piece, and essentially just gives White extra tempo to attack. White can play 4. d4 to bust open the centre, and Black has no time to play 4...Nf6 after all. 4...exd4 5. Nxd4 Nxd4 6. Qxd4±. Then, before Black can get their knight out, they must play 6...d6 to prevent e5, letting White get further ahead in development (see diagram). 3...d6 is strictly inferior to 3...Bc5.

3...Be7, the Hungarian defence, is a minor sideline. This is a more conservative developing move to get ready to castle while not giving up control of g5 yet. After 4. d4 d6, a Philidor-style position is reached. This usually leads to the centre opening up and a queen trade. 5. dxe5 dxe5 6. Qxd8+ Bxd8.

3...d6, the Paris defence, is very passive. It avoids developing a piece and restricts Black's kingside bishop to over defend e5, which wasn't at risk anyway. This usually transposes into an Exchange Philidor: 4. d4 exd4 5. Nxd4 Nf6 6. Nc3 and Black's bishop has nowhere better to go than 6...Be7.

Wild gambits

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White owes Blackburne a shilling. Position after 3...Nd4 3. Nxe5? Qg5.

3...Nd4?!, the Blackburne Shilling or Kostić gambit, is primarily a psychological try. Black pretends to blunder their e-pawn, but has a crushing response prepared: 4. Nxe5? Qg5! (see diagram). However after 4. Nxd4 exd4 Black is behind in development and cannot find compensation.

3...f5?!, the Rousseau gambit, resembles a Vienna gambit with colours reversed. Black hopes White will take the offered pawn, 4. exf5?, deflecting one of their pawns from the centre and allowing 4...e5, and the only place for the White's knight to go is back to g1. However, White can decline with 4. d3 or countergambit with 4. d4

History

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The Italian game is one of the oldest openings in chess.

Early studies of the opening were published in the 17th century by the Italians Giulio Cesare Polerio and Gioachino Greco, the strongest player of his time. 3...Bc5, the Guioco piano, was the usual continuation.

In the 18th century it was promoted by the Modenese masters, including Domenico Lorenzo Ponziani. The Modenese school of thought emphasised piece activity and material over pawn structure (in contrast to their contemporary Philidor), and thought that White's bishop was better developed to c4, from where it could attack f7, rather than b5 to pressure the e5 (as in the Spanish game).

In the 19th century, the popularity of the Romantic style of lead to a shift to more tactical lines. 4. b4, the Evans gambit, reinvigorated the Guioco piano and became the most common continuation, a favourite of Morphy and the like. The more tactical Two knights defence received revival in the second half of the 19th century, and the theory received a shake-up with the invention of the audacious Traxler counterattack, 3...Nf6 4.Ng5 Bc5.

In the 20th century the more tactical Italian lines fell out of vogue in favour of the rich, strategic possibilities of the slower Guioco pianissimo.

The Italian remains a very popular opening for club players and a good alternative to the Spanish game. It is a solid choice that is easy to study and a popular recommendation for beginners.

Theory table

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For explanation of theory tables, see theory table and for notation, see algebraic notation.

1. e4 e5 2. Nf3 Nc6 3. Bc4

3 4 5 6 7 8 9 10 11 12
Guioco piano ...
Bc5
c3
Nf6
d4
exd4
e5
d5
Bb5
Ne4
cxd4
Bb6
Nc3
O-O
Be3
Bg4
h3
Bh5
Qc2 =
Guioco pianissimo ...
...
...
...
d3
d6
O-O
a6
a4
Ba7
Re1
O-O
=
Evans gambit ...
...
b4
Bxb4
c3
Ba5
d4
d6
Qb3
Qd7
=
Two knights defence
(transposes to Guioco pianissimo)
...
Nf6
d3
Bc5
-
Polerio defence ...
...
Ng5
d5
exd5
Na5
Bb5+
c6
dxc6
bxc6
Bd3
Nd5
Nf3
Bd6
O-O =

When contributing to this Wikibook, please follow the Conventions for organization.

References

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  1. a b In the Lichess Masters database, 53% of games continue 3...Bc5 and 43% continue 3...Nf6.

See also

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v · t · e
Chess openings quick reference
1. e4
2. Nf3
With 2...Nc6:
Four knights: ( )
Italian game: ( )
Spanish game: ( )

With other 2nd moves:
2. Other
1... other
1. d4
Flank
Unorthodox