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Sicilian Defence

Chess Opening Theory/1. e4/1...c5

Sicilian Defence
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Position in Forsyth-Edwards Notation (FEN)
Moves: 1. e4 c5
ECO code: B20-B99
Parent: King's Pawn Opening

Sicilian Defence

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The moves 1. e4 c5 constitute the Sicilian Defence, a counter-attacking opening in which players typically attack on opposite sides of the board. The Sicilian was introduced to the chess world in 1594 by Giulio Cesare Polerio and emerged into the mainstream in the early 20th century as a somewhat tame variation. With the discovery of new attacking ideas, it became Black's most feared weapon by the 1950s and is, pound for pound, the most exhaustively analysed of all openings.

Black's move 1...c5 seeks to create a half-open c-file, controls the important d4 square, and allows the black queen to venture out if desired, while the c-pawn itself is safe from attack, unlike the e-pawn after 1. e4 e5.

White's responses

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a b c d e f g h
8 a8 black rook b8 black knight c8 black bishop d8 black queen e8 black king f8 black bishop g8 black knight h8 black rook 8
7 a7 black pawn b7 black pawn c7 black king d7 black pawn e7 black pawn f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black pawn d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 white pawn d4 black king e4 white pawn f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 white pawn b2 white pawn c2 black king d2 white pawn e2 black king f2 white pawn g2 white pawn h2 white pawn 2
1 a1 white rook b1 white knight c1 white bishop d1 white queen e1 white king f1 white bishop g1 white knight h1 white rook 1
a b c d e f g h
2. c4   (Staunton–Cochrane variation)

1...c5 introduces an element of asymmetry into the position; if White were to respond with 2. c4 (the English-like Staunton–Cochrane variation) imitating Black's move, that would weaken the d4 square and make it more difficult to play d4 later on.

a b c d e f g h
8 a8 black rook b8 black knight c8 black bishop d8 black queen e8 black king f8 black bishop g8 black knight h8 black rook 8
7 a7 black pawn b7 black pawn c7 black king d7 black pawn e7 black pawn f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black pawn d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 white pawn e4 white pawn f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 white pawn b2 white pawn c2 white pawn d2 black king e2 black king f2 white pawn g2 white pawn h2 white pawn 2
1 a1 white rook b1 white knight c1 white bishop d1 white queen e1 white king f1 white bishop g1 white knight h1 white rook 1
a b c d e f g h
2. d4   (Smith–Morra Gambit)

a b c d e f g h
8 a8 black rook b8 black knight c8 black bishop d8 black queen e8 black king f8 black bishop g8 black knight h8 black rook 8
7 a7 black pawn b7 black pawn c7 black king d7 black pawn e7 black pawn f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black pawn e4 white pawn f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 white pawn d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 white pawn b2 white pawn c2 black king d2 black king e2 black king f2 white pawn g2 white pawn h2 white pawn 2
1 a1 white rook b1 white knight c1 white bishop d1 white queen e1 white king f1 white bishop g1 white knight h1 white rook 1
a b c d e f g h
2. d4 cxd4 3. c3   (Smith–Morra Gambit)

Faced with a pawn on c5, White may choose to play 2. d4 (Smith–Morra Gambit) anyway which typically leads to a pawn sacrifice for quick development. After 2...cxd4, White can play 3. c3, sacrificing another pawn in order to play 4. Nxc3 to gain an advance in development in the Morra Gambit.

a b c d e f g h
8 a8 black rook b8 black knight c8 black bishop d8 black queen e8 black king f8 black bishop g8 black knight h8 black rook 8
7 a7 black pawn b7 black pawn c7 black king d7 black pawn e7 black pawn f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black pawn d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 white pawn f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 white knight g3 black king h3 black king 3
2 a2 white pawn b2 white pawn c2 white pawn d2 white pawn e2 black king f2 white pawn g2 white pawn h2 white pawn 2
1 a1 white rook b1 white knight c1 white bishop d1 white queen e1 white king f1 white bishop g1 black king h1 white rook 1
a b c d e f g h
2. Nf3   (Open Sicilian)

a b c d e f g h
8 a8 black rook b8 black knight c8 black bishop d8 black queen e8 black king f8 black bishop g8 black knight h8 black rook 8
7 a7 black pawn b7 black pawn c7 black king d7 black pawn e7 black pawn f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black pawn d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 white pawn f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 white pawn d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 white pawn b2 white pawn c2 black king d2 white pawn e2 black king f2 white pawn g2 white pawn h2 white pawn 2
1 a1 white rook b1 white knight c1 white bishop d1 white queen e1 white king f1 white bishop g1 white knight h1 white rook 1
a b c d e f g h
2. c3   (Alapin variation)

A more common idea is for White to postpone d4 for a move while they increase their own control of the square. This can be achieved by either 2. Nf3 typically leading to the main lines of the Sicilian (Open Sicilian) or by 2. c3 attempting to establish a strong pawn centre.

a b c d e f g h
8 a8 black rook b8 black knight c8 black bishop d8 black queen e8 black king f8 black bishop g8 black knight h8 black rook 8
7 a7 black pawn b7 black pawn c7 black king d7 black pawn e7 black pawn f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black pawn d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 white pawn c4 black king d4 black king e4 white pawn f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 white pawn b2 black king c2 white pawn d2 white pawn e2 black king f2 white pawn g2 white pawn h2 white pawn 2
1 a1 white rook b1 white knight c1 white bishop d1 white queen e1 white king f1 white bishop g1 white knight h1 white rook 1
a b c d e f g h
2. b4   (Sicilian Wing Gambit)

a b c d e f g h
8 a8 black rook b8 black knight c8 black bishop d8 black queen e8 black king f8 black bishop g8 black knight h8 black rook 8
7 a7 black pawn b7 black pawn c7 black king d7 black pawn e7 black pawn f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black pawn d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 white pawn f4 black king g4 black king h4 black king 4
3 a3 white pawn b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 black king b2 white pawn c2 white pawn d2 white pawn e2 black king f2 white pawn g2 white pawn h2 white pawn 2
1 a1 white rook b1 white knight c1 white bishop d1 white queen e1 white king f1 white bishop g1 white knight h1 white rook 1
a b c d e f g h
2. a3   (Mengarini/Van Duijn variation)

Much less common is the attempt to undermine the c-pawn's control of d4 by playing 2. b4 (Wing Gambit) to tempt it off-centre. Since it is considered safe for Black to take the offered pawn and hold on to it, a more recent idea has been to prepare b4 with 2. a3 (Mengarini variation).

a b c d e f g h
8 a8 black rook b8 black knight c8 black bishop d8 black queen e8 black king f8 black bishop g8 black knight h8 black rook 8
7 a7 black pawn b7 black pawn c7 black king d7 black pawn e7 black pawn f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black pawn d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 white pawn f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 white knight d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 white pawn b2 white pawn c2 white pawn d2 white pawn e2 black king f2 white pawn g2 white pawn h2 white pawn 2
1 a1 white rook b1 black king c1 white bishop d1 white queen e1 white king f1 white bishop g1 white knight h1 white rook 1
a b c d e f g h
2. Nc3   (Closed Sicilian)

a b c d e f g h
8 a8 black rook b8 black knight c8 black bishop d8 black queen e8 black king f8 black bishop g8 black knight h8 black rook 8
7 a7 black pawn b7 black pawn c7 black king d7 black pawn e7 black pawn f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black pawn d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 white pawn f4 white pawn g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 white pawn b2 white pawn c2 white pawn d2 white pawn e2 black king f2 black king g2 white pawn h2 white pawn 2
1 a1 white rook b1 white knight c1 white bishop d1 white queen e1 white king f1 white bishop g1 white knight h1 white rook 1
a b c d e f g h
2. f4   (Grand Prix/McDonnell Attack)

White may postpone the fight for d4, typically with 2. Nc3 (Closed Sicilian) though 2. f4 (Grand Prix Attack) is also played. 2. f4 is a violent attacking move, 2. Nc3 typically leads to a more closed and slow-burning position, although f4 frequently appears later.

Statistics

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Databases give White approximately 36% winning chances, drawing is at 30%, and Black wins 33%.

Estimated next move popularity: Nf3 74%, Nc3 10%, c3 7%, d4 3%, Bc4 2%, f4 2%, d3 1%, b3 1%, c4 1%, Ne2 1%, g3 0.4%, b4 0.4%, other moves less than 0.3%.

Note that these move frequencies are biased toward databases of stronger players. The next move frequency may be very different for club players. For instance, see the data from the Lichess database below where 2. Nf3 occurs less commonly at only 56% of the time while 2. Bc4 occurs as often as 7% of the time.

move average 365Chess.com (big) Chess Tempo (all) chessgames.com Lichess (masters) Lichess (database)
2. Nf3 74.2% 75.4 76.4 80.8 82.2 56.0
2. Nc3 9.5 10.5 10.4 8.4 7.6 10.8
2. c3 6.6 7.6 7.2 6.1 6.6 5.4
2. d4 2.6 1.6 1.5 1.0 0.5 8.1
2. Bc4 1.6 0.4 0.3 0.1 0.0 7.3
2. f4 1.5 1.0 0.8 0.7 0.5 4.5
2. d3 1.0 0.8 0.7 0.6 0.6 2.2
2. b3 0.6 0.6 0.7 0.6 0.5 0.5
2. c4 0.6 0.6 0.5 0.3 0.2 1.2
2. Ne2 0.5 0.5 0.6 0.6 0.5 0.3
2. g3 0.4 0.4 0.4 0.3 0.3 0.6
2. b4 0.4 0.3 0.3 0.2 0.1 1.0
everything else 0.6 0.0 0.0 0.0 0.0 0.3

Theory table

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1. e4 c5

  2 3 4 5 Evaluation Notes
Open Sicilian Nf3
Nc6
d4
cxd4
Nxd4
 
2. Nf3 Nc6 is the old form of the Sicilian. It leads to Open Sicilians such as the Kalashnikov, Sveshnikov, or Accelerated Dragon. If White does not wish to enter an Open Sicilian, they may play a Rossolimo
Open Sicilian Nf3
d6
d4
cxd4
Nxd4
Nf6
Nc3
 
= 2. Nf3 d6 goes into the modern Open Sicilian variations. These include the Najdorf, Dragon, Classical, and Scheveningen, among others. The Moscow is an alternative for those who do not want an Open Sicilian.
Closed Sicilian Nc3
Nc6
g3
g6
Bg2
Bg7
d3
d6
=
Alapin Variation c3
Nf6
e5
Nd5
d4
cxd4
Nf3
Nc6
=
Smith–Morra Gambit d4
cxd4
c3
dxc3
Nxc3
Nc6
Nf3
d6
=
Bowdler Attack Bc4
 
Grand Prix Attack f4
d5
Nc3
d4
Nce2
Nc6
d3
c4
=
d3 d3
 
Often a Closed Sicilian, but a King's Indian Attack is also possible.
Snyder Variation b3
Nc6
Bb2
 
Staunton–Cochrane Variation c4
Nc6
Nc3
g6
=
Keres Variation Ne2
Nc6
Nbc3
 
Steinitz Variation g3
d5
exd5
Qxd5
Wing Gambit b4
 
Less common
Mengarini Variation a3
 
Less common. Also known as Van Duijn’s variation.
Pawn Push Variation e5
 
Less common
Kronberg Variation Na3
 
Less common.
Qh5
 
Less common. See also: Parham Attack
King David's Opening Ke2
 
Less common. See also: The Bongcloud
Sicilian Amazon Attack Qg4
 
Less common.

For explanation of theory tables, see theory table and for notation, see algebraic notation.

When contributing to this Wikibook, please follow the Conventions for organization.

References

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  • Nunn's Chess Openings. 1999. John Nunn (Editor), Graham Burgess, John Emms, Joe Gallagher. ISBN 1-8574-4221-0.


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v · t · e
Chess openings quick reference
1. e4
2. Nf3
With 2...Nc6:
With other 2nd moves:
2. Other
1... other
1. d4
Flank
Unorthodox