King's RepositoryのロゴKing's Repository

Chess/The Endgame/Minor Piece endings

If White has only one minor piece against a lone king, it is not possible to arrange the pieces so that the black king is checkmated. If White has a king and minor piece and so does Black, checkmate can occasionally occur (see below left), although it cannot be forced. If White has three pieces, the mate is easy. As we shall see, with two bishops[1] White's job is relatively easy, with a bishop and knight it is somewhat harder, and with two knights it is typically impossible (although it can happen against a very bad opponent).

a b c d e f g h
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black bishop h8 black king 8
7 a7 black king b7 black king c7 black king d7 black king e7 black king f7 black king g7 black king h7 black king 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 white bishop g6 black king h6 white king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 black king b2 black king c2 black king d2 black king e2 black king f2 black king g2 black king h2 black king 2
1 a1 black king b1 black king c1 black king d1 black king e1 black king f1 black king g1 black king h1 black king 1
a b c d e f g h
Checkmate in which Black and White each have a king and bishop.


King and Two Bishops vs. King

[edit | edit source]
a b c d e f g h
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black king b7 black king c7 black king d7 black king e7 black king f7 black king g7 black king h7 black king 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 white bishop e3 white bishop f3 white king g3 black king h3 black king 3
2 a2 black king b2 black king c2 black king d2 black king e2 black king f2 black king g2 black king h2 black king 2
1 a1 black king b1 black king c1 black king d1 black king e1 black king f1 black king g1 black king h1 black king 1
a b c d e f g h
White to play

The diagram at left shows a mate in 6 with two bishops.

1. Bc2 Kf1 2. Bd2 Kg1 3. Kg3 Kf1 4. Bd3+ Kg1 5. Be3+ Kh1 6. Be4#

If Black plays 3. ... Kh1, instead of Kf1, White responds with the line: 4. Be1 Kg1 5. Bf2+ Kh1 6. Be4#, or 5...Kf1 6. Bd3#

The bishops coordinate by taking adjacent diagonals, thus cutting off the opposing king.

In the diagram position with Black to move, White can "gain a move" by triangulating his king:

1...Kd1 2. Kf4 Ke1 3. Ke4 Kd1 4. Kf3 Ke1. Now the diagram position is reached with White to move, and play proceeds as above. Black's king, hemmed in by the two bishops, cannot escape from the d1-e1 box.


King and Bishop and Knight vs. King

[edit | edit source]
a b c d e f g h
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black king b7 black king c7 black king d7 black king e7 black king f7 black king g7 black king h7 black king 7
6 a6 black king b6 black king c6 black king d6 black king e6 white king f6 black king g6 black king h6 black king 6
5 a5 black king b5 white bishop c5 black king d5 white knight e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 black king b2 black king c2 black king d2 black king e2 black king f2 black king g2 black king h2 black king 2
1 a1 black king b1 black king c1 black king d1 black king e1 black king f1 black king g1 black king h1 black king 1
a b c d e f g h
White to play

In order to mate with a bishop and knight, White must force Black's king to the corner that is the same color as his bishop - in this case the a8 square. This is not so easy to do, because the bishop and knight do not coordinate well in cutting off the opponent's king. Mate can always be forced unless Black can win a white piece, but, even with best play, the mate may take over 30 moves.

In the position at right, much of the hard work has already been done. Black is being pressed in the direction of the a8 corner. Nevertheless, nine more moves are required to mate.

1. Kd6 Kc8 2. Ke7 Kb7 3. Kd7 Kb8 4. Ba6 Ka7 5. Bc8 Kb8 6. Ne7 Ka7 (or 6. ... Ka8 7. Kc7 Ka7 8. Nc6+ Ka8 9. Bb7# ) 7. Kc7 Ka8 8. Bb7+ Ka7 9. Nc6#


King and Two Knights vs. King

[edit | edit source]
a b c d e f g h
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black king b7 black king c7 black king d7 black king e7 black king f7 black king g7 black king h7 black king 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 white knight h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 white king h3 black king 3
2 a2 black king b2 black king c2 black king d2 white knight e2 black king f2 black king g2 black king h2 black king 2
1 a1 black king b1 black king c1 black king d1 black king e1 black king f1 black king g1 black king h1 black king 1
a b c d e f g h
White to play

When White has two knights against a bare king, it is impossible to mate without cooperation from Black. The diagram at left illustrates his predicament. The black king is cornered, but White has no way to force checkmate. Moving either Nf3, or moving Nh3 all lead to stalemate. White can try for 1. Ne4 Kg1 2. Nf3+ Kh1?? 3. Nf2#, but instead Black plays 2. ... Kf1! 3. Nd4 (otherwise Black can play Ke2, and White must corner him again) 3. ... Ke1 and White still has a challenge to confine the black king.

a b c d e f g h
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black king b7 black king c7 black king d7 black king e7 black king f7 white king g7 black king h7 black king 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 white knight g6 white knight h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 black king b2 black king c2 black king d2 black king e2 black king f2 black king g2 black king h2 black king 2
1 a1 black king b1 black king c1 black king d1 black king e1 black king f1 black king g1 black king h1 black king 1
a b c d e f g h
Checkmate!
a b c d e f g h
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black king b7 black king c7 black king d7 black king e7 black king f7 black king g7 black king h7 black king 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 white knight g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 white knight g5 black pawn h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black rook 3
2 a2 black king b2 black king c2 black king d2 black king e2 black king f2 black king g2 black king h2 black king 2
1 a1 black king b1 black king c1 white king d1 black king e1 black king f1 black king g1 black king h1 black king 1
a b c d e f g h
Checkmate! Notice how the checkmate is easier now that the black king is hemmed in by his own rook and pawn, and the king no longer has to be nearby.

However, checkmate can happen with king and two knights against king if the opponent makes enough foolish moves, ending with a checkmate position like those to the left. It is easier if the losing side's king is hemmed in by his own pieces, like that to the near left.

If Black has one pawn, White may be able to win by cornering the black king with a king and one knight, and avoiding stalemate by letting Black to advance his pawn, while the other knight administers mate. This is more likely to succeed if the black pawn is not far advanced, and needs at least three moves to become a queen. Alexey Troitsky, the famous endgame study composer, produced an extensive analysis of this endgame and composed several endgame studies with two knights against one pawn. Some positions require as many 70 moves without a pawn move or capture. This endgame has some historic interest - it was included in the amendment of the "50 move draw rule" to exclude those positions in which it could be demonstrated that more moves were required. (The exception to this rule has since been rescinded; the rule now dictates that either player may claim a draw after 50 moves without a capture or pawn move, regardless of the position on the chessboard. This means that the definition of the fifty-move rule now specifically excludes king-and-two-knights-versus-king-and-pawn positions.) The ending of two knights versus one pawn has occasionally occurred in practical tournament play.

  1. It is always implicitly assumed that the bishops of the same side are on opposite-colored squares, since same-colored bishops can only happen with an unlikely underpromotion. In fact, it is impossible for any number of bishops on the same color to checkmate a lone king.