King's RepositoryのロゴKing's Repository

Chess/The Endgame/King and Two Major Pieces vs. King

This is the simplest and easiest to execute of any checkmate.

a b c d e f g h
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black king b7 black king c7 black king d7 black king e7 black king f7 black king g7 black king h7 black king 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 black king b2 black king c2 black king d2 black king e2 black king f2 black king g2 black king h2 black king 2
1 a1 white rook b1 white rook c1 black king d1 black king e1 black king f1 black king g1 white king h1 black king 1
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Starting position for the two rooks vs. king checkmate

The basic technique is called bicycle pedaling. This is a very easy way to drive the king to the edge of the board (but make sure there aren't any other pieces in the way!)

1.Ra4

This denies the fourth rank to Black.

1...Kg5

The Black king attempts to get close enough to capture one of White's rooks, a fruitless struggle which lasts the whole rest of the game, right up until the final checkmate. This is a very common strategy by the weak king, so bicycle pedaling works best if the enemy king is distant from both rooks.

2.Rb5+

This places the Black king in check (a beginning of a series of such checks, the last of which will be the final checkmate,) and he cannot flee to the fourth rank because of the rook on that rank. This is the beginning of the drive to the edge of the board.

2...Kf6

Black's only option is to flee to the sixth rank. He continues to approach the rooks.

a b c d e f g h
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black king b7 black king c7 black king d7 black king e7 black king f7 black king g7 black king h7 black king 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 white rook c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 white rook b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 black king b2 black king c2 black king d2 black king e2 black king f2 black king g2 black king h2 black king 2
1 a1 black king b1 black king c1 black king d1 black king e1 black king f1 black king g1 white king h1 black king 1
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Position after 2...Kf6

3.Ra6+

Black is in check once again. He cannot flee to the fifth rank or stay on the sixth rank, courtesy of the rooks...

3...Ke7

...so he flees to the seventh rank and continues to approach the rooks.

4.Rb7+

Black is in check for the third time. This is the last time before the final checkmate. He must flee to the eighth rank, at the edge of the board...

4...Kd8

...which he does. This sets the stage for the final checkmate.

5.Ra8#

Checkmate! The Black king is trapped. He cannot stay on the eighth rank because of the rook on a8, and he cannot flee to the seventh rank because of the rook on b7. Note his close proximity to the rooks - and he started out on the opposite edge of the board!

a b c d e f g h
8 a8 white rook b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black king b7 white rook c7 black king d7 black king e7 black king f7 black king g7 black king h7 black king 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 black king b2 black king c2 black king d2 black king e2 black king f2 black king g2 black king h2 black king 2
1 a1 black king b1 black king c1 black king d1 black king e1 black king f1 black king g1 white king h1 black king 1
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The final checkmate.













If other pieces are in the way

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a b c d e f g h
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black king b7 black king c7 black king d7 black king e7 black king f7 black king g7 black king h7 black king 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black pawn h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 black king b2 black king c2 black king d2 black king e2 black king f2 black king g2 black king h2 black king 2
1 a1 white rook b1 white rook c1 black king d1 black king e1 black king f1 black king g1 white king h1 black king 1
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Starting position for the two rooks vs. king and pawn checkmate


A Black pawn, for instance. Say that there is a Black pawn on g6. (If there is a White pawn, the easiest strategy is to either push the pawn to promotion and checkmate the king in the middle of the board with three rooks, or simply let go of the pawn and checkmate the king with two rooks). With a black pawn, the approach to taking it relies on a doubled rooks attack, against which the Black king is powerless. Then the game could go like this:

1.Ra6

Black is given a choice: lose the pawn or lose his rear protection.

1...g5

He chooses the latter, taking the pawn along with him as a bodyguard.

2.Rb5

The first attack is lined up against the pawn.

2...Kg4

The Black king stays close in an effort to defend the pawn. Note that the pawn can't move again at this point because it is now pinned to the king. Even if it could keep running for the 1st rank, White's king is in the way, so it would only delay the inevitable; meanwhile the attempt to save the pawn would leave Black's king dangerously exposed.

a b c d e f g h
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black king b7 black king c7 black king d7 black king e7 black king f7 black king g7 black king h7 black king 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 white rook h6 black king 6
5 a5 black king b5 white rook c5 black king d5 black king e5 black king f5 black king g5 black pawn h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 black king b2 black king c2 black king d2 black king e2 black king f2 black king g2 black king h2 black king 2
1 a1 black king b1 black king c1 black king d1 black king e1 black king f1 black king g1 white king h1 black king 1
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Position after 3.Rg6

3.Rg6

Now the pawn is caught in the crossfire.

3...Kf4

It makes no difference where the Black king goes; he can't move into the path of attack from the rook on the 5th rank. He tries to get out of his pawn's way, but it doesn't matter; the pawn can't move off the g-file and has nowhere to hide.

4.Rgxg5

Black is stripped of his pawn.

4...Ke4

Black settles for the best move available to him. He would like to take back with his king on g5, but as White's rooks are now doubled on the 5th rank, doing so would put his king in check. He cannot even wait on f4 and keep White's rooks tied up defending each other, because he is in zugzwang and must move somewhere. From this point, the mate proceeds smoothly as above:

5.Rb4+ Kf3

6.Ra5

Black momentarily derails White's plans of quickly bicycle-pedaling him to death. White responds by simply sliding across to the a-file and then resuming the attack.

a b c d e f g h
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black king b7 black king c7 black king d7 black king e7 black king f7 black king g7 black king h7 black king 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 white rook b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 black king b2 white rook c2 black king d2 black king e2 black king f2 black king g2 black king h2 black king 2
1 a1 black king b1 black king c1 black king d1 black king e1 black king f1 black king g1 white king h1 black king 1
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Position after 8...Kc1

6.... Ke3

7.Ra3+ Kd2

8.Rb2+ Kc1

Black has gotten within striking distance and is entertaining thoughts of picking up a rook, or at least delaying White's plans again for a moment. Indeed, if White gets greedy and tries to complete the checkmate with 9.Ra1+, Black's vengeance will be swift and sure with 9...Kxb2!. If White is still going for blood with 10.Ra2+, Black responds 10...Kxa2 and White has snatched defeat from the jaws of victory... another grim reminder about the dangers of pointless checks. Luckily for White, he instead continues with...

9.Raa2!

White goes back to the irresistible doubled rooks attack.

9. ... Kd1

Black's king would like to continue throwing monkey wrenches into the works by moving to b1 or at least staying put on c1, but is once again powerless and in zugzwang, and takes the only move available.

a b c d e f g h
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black king b7 black king c7 black king d7 black king e7 black king f7 black king g7 black king h7 black king 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 white rook b2 black king c2 black king d2 black king e2 black king f2 black king g2 black king h2 black king 2
1 a1 black king b1 white rook c1 black king d1 black king e1 black king f1 black king g1 white king h1 black king 1
a b c d e f g h
Checkmate!

10.Rb1#.

And White delivers the coup de grace.

Two queens versus a king

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With two queens instead of two rooks, the final checkmate is usually the same. However, there are a couple of checkmates with two queens that can be forced in the middle of the board, instead of on the edge.

a b c d e f g h
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black king b7 black king c7 black king d7 black king e7 black king f7 black king g7 black king h7 black king 7
6 a6 black king b6 black king c6 black king d6 white queen e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 white queen g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 black king b2 black king c2 black king d2 black king e2 black king f2 black king g2 black king h2 black king 2
1 a1 black king b1 black king c1 black king d1 black king e1 black king f1 black king g1 white king h1 black king 1
a b c d e f g h
The first two-queens middle-of-the-board checkmate.
a b c d e f g h
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black king b7 black king c7 black king d7 black king e7 black king f7 black king g7 black king h7 black king 7
6 a6 black king b6 black king c6 black king d6 white queen e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 white queen e3 black king f3 black king g3 black king h3 black king 3
2 a2 black king b2 black king c2 black king d2 black king e2 black king f2 black king g2 black king h2 black king 2
1 a1 black king b1 black king c1 black king d1 black king e1 black king f1 black king g1 white king h1 black king 1
a b c d e f g h
The second two-queens middle-of-the-board checkmate.